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// a game by Toepper.Rocks

Luminfall

Race through glowing neon worlds before time runs out. A fast-paced arcade experience where every second counts and every leap pulls you deeper into the light.

Built for speed, made to glow

Neon Rush

Lightning-fast movement and silk-smooth controls tuned to feel sharp on every platform — touch, trackpad, keyboard, or gamepad.

Endless Escalation

Levels grow larger and more demanding the further you get. Every stage pushes the boundaries wider, faster, and harder than the last.

Reactive Soundtrack

A pulsing synthwave score that bends to your speed. The faster you move, the louder the world sings back.

Cross-Platform

Play on iPhone, iPad, Mac or Windows. Play on any device wherever you go.

Procedural Worlds

Every level is generated on the fly — no two runs ever look the same. Fresh layouts, new hazards, and unexpected shortcuts with every launch.

Leaderboards

Chase global records, challenge friends, and unlock badges for perfect runs. Every millisecond matters.

A glimpse of the light

Luminfall gameplay screenshot

The world is falling dark

Luminfall began as a small experiment — a question about how fast a game can feel before it stops feeling fair. The answer turned into a world: endless neon skylines collapsing into twilight, platforms of pure light blinking out one by one, and a single runner sprinting to outpace the dark.

There are no tutorials, no cutscenes, no filler. Just you, the hum of the soundtrack, and the distance between here and the horizon.

Built in Unity with a custom physics layer, Luminfall focuses on feel above all else. Every jump curve, every boost, every pixel of screen shake was tuned to make speed feel like something you can touch.

Currently in active development — chasing the perfect arcade moment, one frame at a time.

At a glance

Genre Arcade / Runner
Platforms iOS · macOS · Windows
Engine Unity · C#
Status Available for Windows, macOS, iPhone and iPad · Coming soon to Android

Privacy Policy

This game ("the Game") respects your privacy. This Privacy Policy explains how information is handled when you use the Game.

1. Information We Collect
We do not collect any personal data. The only information you may provide is a username, which is used solely for submitting scores to online leaderboards via CheddaBoards. This username does not need to identify you and should not contain personal information.

2. How We Use Information
The username you enter is used only to:
• Display your score on public leaderboards
• Identify your score entries within the Game
We do not use this information for tracking, analytics, or marketing.

3. Third-Party Services
The Game uses CheddaBoards to provide online leaderboards. When submitting a score, your username and score are sent to this service. Please refer to CheddaBoards' own privacy policy for details on how they handle data.

4. Children's Privacy
The Game does not knowingly collect personal information from children. Since usernames are user-defined, we encourage players not to use real names or personal information.

5. Data Security
We take reasonable steps to ensure that data shared with the leaderboard service is transmitted securely.

6. Changes to This Policy
This Privacy Policy may be updated from time to time. Any changes will be reflected with an updated date.

Ready to outrun the dark?

Luminfall is available for Windows, macOS, iPhone and iPad for free and coming soon to Google Play Store. Pick your device and prepare to glow.